VALORANT update 9.00 patch notes include Iso & console changes
Images via Riot
Episode 9 Act 1 is finally here in VALORANT, and the shift brings with it a bunch of new and exciting changes. We've got all of the adjustments right here too, letting you stay up-to-date with shifts to Agents like Iso and the console version of the game.
Agent updates
- Added new conversation lines between Agents that include: Phoenix, Harbor, Brimstone, Yoru, Raze, Iso, Sage, Neon, Gekko, Skye, Deadlock, Omen, Kayo, Reyna
Iso
(PC only)
- Double Tap (E):
- Reduced duration from 20 seconds to 12 seconds
- Signature kill reset removed
- Reduced duration from 20 seconds to 12 seconds
Sova
(Console only)
- Owl Drone HP now 100, increased from 60
Click to enlarge
Competitive updates
PC
- Abyss added to the Ranked map pool
Console
- Competitive mode has arrived on Console
- Competitive map pool starts with: Abyss, Ascent, Bind, Haven, Sunset
Gameplay systems updates
Console
- Added new "Controls Preset" selection screen when you first boot-up prior to the tutorial:
- This lets you choose between VALORANT-specific controls or a more familiar set of traditional FPS controls
- Enhanced sound transitions between Focus and ADS to better reflect the current aim state
- Crosshair presets have been update to better reflect usable crosshair variety
- Crouch is now a Hold action instead of a Toggle action
- Added holistic Aim Sensitivity slider
- Added the ability to enter a precision mode in control settings to adjust sensitivity sliders by 0.1 increments
Player behaviour updates
PC
- People who repeatedly engage in poor text chat behaviour will see increased penalties
Social updates
PC
- You can now paste a full Riot ID into the field and it'll automatically split the data into Riot ID and Tagline
Console
- Updated communications menu so that it's easier to manage team and party voice chat on the fly
- You can now tailor your mic behaviour and voice settings in the Voice Chat section of the Settings page
Bug fixes
Agents
- [Console only]
- Fixed an issue with Jett's Tailwind that was reducing the dash length
Competitive systems
- [Console only]
- Fixed an issue in Team Deathmatch where you would incorrectly see DRAW as a final result in the End of Game screens
- Added specific scoreboard screens for Team Deathmatch and Deathmatch
Gameplay systems
- Fixed a particle issue when using ADS on the Level 3 and 4 Mystbloom collection
- Fixed an issue when exiting Cypher's Spycam that caused Cypher's hands to stutter for Spectators
- [Console only]
- Fixed an issue where both Focus and ADS sounds would play during tranditions
- Fixed Leave Game menu persisting through AFK idling
- Fixed animation bug with Leave Game Menu
Maps
- ABYSS
- Fixed several unintended boost positions
- Fixed bugs allowing players to get under the map
- A Site cover should now properly appear in Omen and Astra smoke targeting world
- Fixed an Omen exploit allowing him to get between the spawn barriers
Social
- [Console only]
- Fixed an issue where the friends list would sometimes display inaccurate platform information for friends
Trending