MultiVersus The Joker combos, perks & specials
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Last updated
5th Jun 2024 12:21
If you’re looking to figure out some of The Joker’s move sets and combos now he's in MultiVersus, then I’m here to break down what you can expect to get out of the Clown Prince of Crime.
The Joker moves list
Attack |
Ground Effect |
Air Effect |
Standard Attack |
Dirty Dealer - Throw out a card with different effects based on the suite. |
Same |
Side Attack |
Everything But The Kitchen Sink - Combos with different items. |
Lemme At 'Em! - Long range hit with a spring boxing glove. |
Up Attack |
Crowbarred! - Charge an upward hit. |
Flying Crowbar! - Swing in an arc above you. |
Down Attack |
Brushed And Ready! - Charge some wind-up teeth that break armour. |
Oh No Pogo! - Jump on fighters with a pogo stick that lets you jump higher. |
The Joker specials list
Special Attack |
Ground Effect |
Air Effect |
Standard Special |
Let' Shake On It! - Hold out your hand and electrocute enemies. |
Take A Whiff! - Fire acid from a flower that breaks armour. |
Side Special |
Blastoff! - Fire an RPG. |
Putin' On A Blitz! - Crowbar lunge in either direction. |
Up Special |
Balloonatic! - Float up with a balloon. |
Same |
Down Special |
What's Behind The Curtain? - Pull out a curtain. Press special again to bring out a cannon, or attack to bring out a jack-in-the-box. |
Fire In The Hole! - Throw a grenade down. |
The Joker combos
There's a lot of combo potential with Joker, but they can be tough to use. I've found a strong starter to many of his combos to be his neutral attack, as the heart card will pull in enemies, letting you get off more moves.
Following this with a side attack combo can get you more hits in, before landing the side special Blastoff! to do huge burst damage and even knock a fighter out.
Joker also combos well in the air thanks to his aerial down attack, which launches him up and positions you well to rain down with the down special Fire In The Hole!
The Joker perks
Perk |
Effect |
Joker's Wild |
When you throw a car, you will sometimes throw an explosive Joker card. |
Runaway Inflation |
Your balloon grows in size the longer you charge it. |
When it comes to more neutral perks for The Joker, I recommend starting with Armour Killer, which stop armoured enemies from briefly using any armour after getting hit. Due to the amount of ranged attacks you can throw out with Joker, you can consistently keep other fighters weaker.
Joker also has a lot of projectiles, making That's Flammable, Doc! And Static Electricity solid picks. The first lets you ignite enemies with a hit after landing a projectile, while the latter lets you apply shocked to your next projectile after moving along the ground.