MultiVersus The Joker combos, perks & specials

MultiVersus The Joker combos, perks & specials
Images via Warner Bros. Games

Written by 

Jack Roberts & Tarran Stockton

Last updated 

5th Jun 2024 12:21

If you’re looking to figure out some of The Joker’s move sets and combos now he's in MultiVersus, then I’m here to break down what you can expect to get out of the Clown Prince of Crime.

The Joker moves list

Attack

Ground Effect

Air Effect

Standard Attack

Dirty Dealer - Throw out a card with different effects based on the suite.

Same

Side Attack

Everything But The Kitchen Sink - Combos with different items.

Lemme At 'Em! - Long range hit with a spring boxing glove.

Up Attack

Crowbarred! - Charge an upward hit.

Flying Crowbar! - Swing in an arc above you.

Down Attack

Brushed And Ready! - Charge some wind-up teeth that break armour.

Oh No Pogo! - Jump on fighters with a pogo stick that lets you jump higher.

The Joker specials list

MultiVersus Joker using the RPG
Click to enlarge

Special Attack

Ground Effect

Air Effect

Standard Special

Let' Shake On It! - Hold out your hand and electrocute enemies.

Take A Whiff! - Fire acid from a flower that breaks armour.

Side Special

Blastoff! - Fire an RPG.

Putin' On A Blitz! - Crowbar lunge in either direction.

Up Special

Balloonatic! - Float up with a balloon.

Same

Down Special

What's Behind The Curtain? - Pull out a curtain. Press special again to bring out a cannon, or attack to bring out a jack-in-the-box.

Fire In The Hole! - Throw a grenade down.

The Joker combos

There's a lot of combo potential with Joker, but they can be tough to use. I've found a strong starter to many of his combos to be his neutral attack, as the heart card will pull in enemies, letting you get off more moves. 

Joker Pogostick combo in MultiVersus
Click to enlarge

Following this with a side attack combo can get you more hits in, before landing the side special Blastoff! to do huge burst damage and even knock a fighter out.

Joker also combos well in the air thanks to his aerial down attack, which launches him up and positions you well to rain down with the down special Fire In The Hole!

The Joker perks

Perk

Effect

Joker's Wild

When you throw a car, you will sometimes throw an explosive Joker card.

Runaway Inflation

Your balloon grows in size the longer you charge it.

When it comes to more neutral perks for The Joker, I recommend starting with Armour Killer, which stop armoured enemies from briefly using any armour after getting hit. Due to the amount of ranged attacks you can throw out with Joker, you can consistently keep other fighters weaker.

Joker also has a lot of projectiles, making That's Flammable, Doc! And Static Electricity solid picks. The first lets you ignite enemies with a hit after landing a projectile, while the latter lets you apply shocked to your next projectile after moving along the ground.

Jack Roberts
About the author
Jack Roberts
Jack is a Guides Writer at GGRecon. With a BA (Hons) & MA in English and Creative Writing, he was also the Gaming Editor for The Indiependent. When not pondering which game has the best cup of coffee (and drinking far too much of it himself), he can often be found playing Dead by Daylight, Street Fighter or making yet another build in Bloodborne.
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