The Sims 5 Project Rene: Hairstyles, lighting & all we know so far

The Sims 5 Project Rene: Hairstyles, lighting & all we know so far
Images via Maxis

Written by 

Ava Thompson-Powell

Published 

27th Jun 2023 18:38

Contents

While The Sims' fourth instalment is still going strong, additional details about The Sims 5 - known as Project Rene - have been revealed at Maxis' most recent Behind The Sims livestream, and while it looks to be quite a ways off still, there are a few additional details to unpack.

Project Rene is the current name of what Simmers everywhere are expecting to be The Sims' fifth entry. While it's no surprise that EA is keeping its cards quite close to its chest with such a popular franchise, the latest information provides more insight into the visuals of the game, the lighting style and its animation style

Although we don't know when the game is set to launch yet, we're going to break down everything we know about this mystery Sims 5 title so far.

What platforms will The Sims 5 be on?

In a previous blog post, Maxis shared that Project Rene is looking to be a PC and mobile-compatible title, stating: "With Project Rene, you’ll be able to play on a PC, put it down, and pick up right where you left off on a mobile device."

Details about whether or not it will be available on consoles aren't clear, but as EA shares more information in the future, we'll update you right here.

Are there any Project Rene gameplay details?

News on any gameplay elements for The Sims 5 are very slim, as it's still very clearly early on in its development cycle. Early development footage was showcased during The Sims Summit livestream back in October 2022, showing a future build-and-buy system with fully adjustable and inter-changing furniture pieces, alongside a custom colour mechanic and patterned swatches.

On June 27, 2023, the Behind The Sims livestream shared an additional glimpse into The Sims 5, with details on lighting, a hair colour customisation feature and more.

Lighting in Project Rene

During the overview - which starts at around 13:22 in the linked video above - Project Rene's Art & Visual Director, credited only as Stu, shared an insight into the lighting within the game.

Exploring "new lighting technologies", this is said to enable The Sims 5 team to "create highly customisable spaces and let players tell emotionally resonant stories".

Behind The Sims Project Rene Prototype Scene
Prototype Animation Project Rene Passive Active Secure
Behind The Sims Project Rene Prototype
Project Rene Prototype Scene Kitchen
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Additional reveals showed glimpses of differing animation styles for Sims shaking hands, with an emphasis on "read the room", as told by Nawwaf, the title's Animation Director. These prototype animations showed 'active', 'passive', and 'secure' variants, with each clearly presenting a different emotion when set side by side.

That's not all though, as other studio members detailed an early look at prototype scenes both in and out of a Sim's home, showing them navigating throughout the space - albeit in a very early format.

Project Rene: Hairstyle colour customisation

Project Rene prototype hair colour customisation
Click to enlarge

Perhaps one of the most exciting reveals has to be what was shared about one of the most important elements of showcasing a Sim's style: hairstyles.

Producer Azure shared that they are looking into modelling a "wide variety of styles across the broad range of humanity", with the visuals showcasing what looks to be a colour wheel of sorts, with the clip showing a flat brown colour transitioning into an ombre, brown to blonde look.

This is a huge departure from what Simmers are currently used to with The Sims 4, and looks to be closer to something more akin to The Sims 3.

So that's everything we know so far about Project Rene. Be sure to check back regularly for the latest news and updates, or check out our The Sims homepage for the latest news and guides.

Ava Thompson-Powell
About the author
Ava Thompson-Powell
Ava is GGRecon's Evergreen Editor. With a BA (Hons) in Media & Communications, she was previously the Evergreen Editor for Dexerto. When not in the land of evergreens, she's playing her favourite games, including Dead by Daylight, The Sims, Second Life, and Red Dead Online. Oh yeah, and she's a huge Taylor Swift fan.
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