Destiny 2 Arc 3.0: All Keywords, Aspects & Fragments For All Classes
The Destiny 2 Arc 3.0 subclass update arrived during the Season of Plunder. With this, Destiny 2 has now updated all of the existing subclasses to the new system. Arc subclasses now have new abilities, along with aspects and fragments which drastically alter how powers work. Here is everything you need to know about Destiny 2 Arc 3.0.
- Learn all about the new destination coming in Lightfall with our Destiny 2 Neomuna guide.
What Is Arc 3.0 In Destiny 2?
Arc 3.0 is a rework of the Arc subclass abilities that debuted in Season of Plunder in 2022.
There are more changes to come, with new properties coming as part of Lightfall - as well as a new Strand subclass.
The other Destiny 2 damage types are:
- Void (Purple) - The power of gravity and space
- Solar (Orange/Red) - The power of the sun
- Stasis (Dark Blue) - The power of cosmic ice
There’s also Kinetic damage, which isn’t imbued with any special properties.
- The next major chapter of Destiny is coming soon, learn about that and more in our Destiny 2 Lightfall release date guide.
How To Unlock Arc 3.0 Aspects & Fragments In Destiny 2
New players starting Destiny 2 for the first time will unlock their Arc subclass by completing the introduction to the game. More experienced players need not do anything to gain access.
Regardless of how you acquire it, you will have access to the new features of the subclass. The only thing you need to do is acquire the fragments, which can be purchased from Ikora in the Tower. They can be quite pricey, so you might want to only grab a few at a time.
- The previous rework to Solar made for some seriously powerful character builds. Learn more in our guide to Destiny 2 Solar 3.0.
Destiny 2 Arc 3.0 Keywords
Each 3.0 subclass has these keywords, essentially they are features specific to that class. The Arc 3.0 keywords are;
- Amplify: A buff that increases mobility, and gives access to Speed Boost
- Speed Boost: Sprint for a short duration while Amplified to run even faster
- Blind: A stunning effect which debuffs and blinds enemies
- Jolt: Another debuff which deals damage and chains lightning to other enemies
- Ionic Traces: Originally just a Warlock ability, Ionic Traces will become available to all Guardians after Lightfall. Traces are dropped by defeated enemies, they travel to you and grant ability energy.
- To get up to speed on previous subclass changes, check out Destiny 2 Void 3.0 explained.
Destiny 2 Arc 3.0 Aspects & Fragments
Arc 3.0 Aspects and Fragments are how Guardians can alter the subclass to their liking. Aspects are specific to classes, with three of each available to each class. Fragments are universal, every class uses the same pool of Fragments to make their builds.
Here are all the Arc 3.0 Aspects:
Hunter
- Flow State: Defeating a jolted opponent causes you to become amplified. When amplified, the Hunter’s dodge will recharge faster and make you more resistant to damage, and you have quicker reload times.
- Lethal Current: After dodging, the Hunter’s melee lunge range is increased and their next melee attack jolts the target and creates a damaging lightning aftershock. When used with the Arc Staff Super, after dodging, the Hunter’s next staff light attack hits twice. In addition, hitting a jolted enemy with a melee attack will blind them.
- Tempest Strike: Allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.
Titan
- Juggernaut: While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player’s class energy is depleted.
- Knockout: Melee kills trigger health regeneration and make the Titan amplified. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan’s base melee becomes Arc-empowered while Knockout is active.
- Touch of Thunder: Improves Arc grenades in the following ways:– Flashbang: Fires an additional blind impulse on its first bounce.– Pulse: When the grenade damages an enemy, it creates an Ionic Trace for the Titan. Pulse Grenade damage increases over time as the grenade lingers after impact.– Lightning: Grants an additional charge for Lightning grenade, and jolts targets on initial blast.– Storm: Creates a roaming thundercloud that moves and tracks enemies (similar to the Stasis Hunter’s Silence & Squall Super), firing lightning bolts at the ground underneath it.
Warlock
- Arc Soul: The Warlock casts a rift to create an Arc Soul that will assist the player in battle. Allies who pass through the rift will also earn an Arc Soul. The rift charges faster when allies are near. While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire.
- Electrostatic Mind: Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces. When you collect any Ionic Trace, you become amplified.
- Lightning Surge: The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.
Here is every Fragment available for the Arc 3.0 subclass:
- Spark of Amplitude: Rapidly defeating targets while you are amplified creates an Orb of Power.
- Spark of Beacons: When the player is amplified, Arc special weapon kills create a blinding explosion.
- Spark of Brilliance: Damaging a blinded target with precision damage creates a blinding explosion. (+10 Intellect)
- Spark of Discharge: Arc weapon final blows have a chance to create an Ionic Trace. (-10 Strength)
- Spark of Feedback: Taking melee damage briefly increases your outgoing melee damage. (+10 Resilience)
- Spark of Focus: After sprinting for a short time, your class ability regeneration is increased. (-10 Resilience)
- Spark of Frequency: Melee hits greatly increase your reload speed for a short duration
- Spark of Ions: Defeating a jolted target creates an Ionic Trace.
- Spark of Magnitude: Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
- Spark of Momentum: Sliding over ammo will reload your weapon and grant a small amount of melee energy. Sliding over Heavy ammo increases the amount of energy granted.
- Spark of Recharge: While critically wounded, your melee and grenade energy regenerate more quickly.
- Spark of Resistance: When surrounded by enemies, the player has increased damage resistance. (+10 Strength)
- Spark of Shock: The player’s Arc grenades jolt enemies. (-10 Discipline)
- Spark of Volts: Finishers make you amplified.
That’s everything you need to know about Destiny 2 Solar 3.0, including every Aspect and Fragment. Excited for Lightfall? Be sure to check out our rundown of the Strand subclass so far, and the upcoming Loadout system.