VALORANT update 8.08 patch notes bring exciting changes to Viper & Cypher
Images via Riot
Highlights:
- Nerfs to Cypher and Viper see their power level adjusted slightly
- Premier prepares for the arrival of E9A1
Episode 8 of VALORANT is coming to a close with the arrival of Act 3, but that doesn't mean that update 8.08 isn't going out with a bang - bringing updates to Agents like Viper and Cypher in the patch notes.
Cypher himself has proven to be a little too strong since the 7.09 buffs, and Riot has moved to give Viper clear weaknesses that players can exploit in her kit, without dampening her overall power in-game.
Agent updates
Chamber
- Updated Chamber's voice lines and added interaction lines with Reyna, Astra, and Omen
Cypher
- Trapwire (C)
- Rearm time increased from 1 to 2 seconds
- Slow on Trapwire reduced from 2 to 1.25 seconds
- Spycam (E)
- Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E)
Click to enlarge
Viper
- Toxic Screen (E) & Poison Cloud (Q)
- Max uptime on each individual smoke source reduced from 15 to 13.5 to 12 seconds
- Minimum fuel needed to activate smoke increased from 20% to 30%
- Cooldown on re-activating smokes after putting them down reduced from 8 to 5.5 to 5 seconds
- Poison Cloud (Q)
- Can now only be picked up during the Buy Phase
- Snake Bite (C)
- Charges reduced from 2 to 1
- Price increased from 200 to 300
- Duration increased from 5.5 to 6.5 seconds
Premier updates
- You can now see your division's promotion requirements on the standings page
- Meet those requirements to be placed at least one division higher in Stage E9A1
- The Premier Score playoff qualification threshold is 600 for all divisions
Bug fixes
- Agents
- Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering
- Fixed an issue where AI-controlled abilities could detect you through Harbor's High Tide (E)
- Fixed Clobe's icons being incorrect when Ruse (E) was equipped
- Fixed a bug where Cypher's Trapwire (C) showed on the map even when diabled
- Maps
- Fixed an exploit on Split that allowed Agents to stand on a sign on A Site
- Gameplay systems
- Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage's Slow Orb (Q) ability
- Premier
- Fixed a bug where practice matches did not lock your division in
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