Hogwarts Legacy leak shows off axed morality system
Getting to use the unforgivable curses in Hogwarts Legacy for the first time in a Harry Potter game was a feeling that tantalised the inner Slytherin in us all.
But, with Cruico and Avada Kedavra proving to be completely overpowered when tackling Hogwarts Legacy's most fearsome bosses, was it too easy to turn "bad"?
Early game leaks suggested that a morality system would judge players for overusing the curses, but having been axed, nobody has ever seen how it would have worked...until now.
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We’d implore you to read our explainer of the controversy so far, and consider supporting trans rights charities where possible.
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New Hogwarts Legacy leaks reveals axed morality system
"There's not a single witch or wizard who went bad who wasn't in Slytherin," has never been more out of touch with the wizarding world following Hogwarts Legacy's release, as even the most humble of Hufflepuffs followed Sebastian into the Undercroft and learned the wicked ways of dark wizards.
Players have even been found to be overtaking He-Who-Shall-Not-Be-Named in body counts too, but there could have been a Hogwarts Legacy without constant maiming.
YouTuber "GrandTheftDiamonds" found that Hogwarts Legacy did actually build the morality system similar to Rockstar's Red Dead Redemption. It involved mechanics working towards having House Points, a likeability factor with NPCs, and serious ramifications for using the killing curse.
How would Hogwarts Legacy's morality system have worked?
Much akin to how the old Philosopher's Stone game worked, with a range of Bertie Bott's Every-Flavoured Beans working towards winning the House Cup, Hogwarts Legacy was set to deploy a system where completing tasks and attending class would help build up your points, but using curses or being caught in restricted areas would then detract from your score.
The Morality system would've awarded players 10 points for attending class, with more for doing well in the tasks. On the reverse, it was going to dock 100 points away if the player used the killing curse.
This would have also affected how you favoured with NPCs too, who would have judged you on a scale of Hate and Dislike to Friend and Companion. It means the likes of Poppy Sweeting might not have gone dragon hunting with you if you'd been cursing a lot.
Hogwarts Legacy scrapped the whole thing, though, as lead designer Kelly Murphy so eloquently put it, "If you want to be evil, be evil." With continued talks about a Hogwarts Legacy sequel, we could be opening a whole new Chamber of Secrets that could resurrect the forgotten Hogwarts Legacy morality system.